Enter with Souls. Survive the Reapings. Follow the pool.
Showing the default rules while the live configuration loads. Check your entry quote before signing.
From the gate to the last Soul
01
Enter
Each Soul starts at 0.01 SOL. Your quote separates the pot, house and buy-and-burn allocation. Network fees and account rent are additional.
02
Choose a Coven
Stand with a Coven and share its winner pool, or walk alone. Fallen Souls can still contribute to a Coven payout.
03
Survive the Reapings
At 256 Souls or fewer, each round removes half, rounded down. Above that, each Soul flips a fair coin.
04
Reach the final table
Seats lock when between two and 8 Souls remain. The final table and last Soul have separate prize allocations.
Detailed rules, costs and proof
A shared on-chain ritual, played with test tokens.
Enter. Each Soul costs ◎ 0.01, paid in SOL. No token is needed. The price is the same from the opening to the gate. The entry form shows your cost, the take and what reaches the pot (the prize pool). Network fees and account rent are additional.
The take. 15% of every SOL offering is taken, and the rest is the pot: 10% of the offering buys SUMMON on the market and burns it, and 5% goes to the house, which pays invite rewards from its share. Every buy-and-burn is a public transaction.
Coven membership. Once an entry would bring the field to 100 Souls, it cannot take the receiving Coven above 40% of the total. Earlier entries are not removed, so an existing Coven may be above the cap. A solo entry is exempt. Switching Coven burns 5,000 SUMMON initially, doubling each switch. Switching is only possible before the gate seals. Your fallen Souls keep counting toward your Coven’s share.
Reapings. Above 256 Souls, each Soul flips a fair coin. At 256 or fewer, each round removes half, rounded down, until one remains. Every Soul has equal survival probability within a round.
No late entry. Once the gate seals, the field is fixed.
How the pot is split. The final table shares 30% of what is left. The rest goes to the last Soul: all of it to a solo winner; in a Coven, 90% between members in proportion to the Souls they bought and 10% to the last Soul’s owner.Fine print
There is no carry-over; the closing pot is allocated to this ritual. If a final table was formed, 30% of that pot is allocated equally to its seats. The remaining winner share goes entirely to a solo winner, or is split 90% among the winning Coven’s eligible contributed Souls and 10% to the final Soul’s owner. A solo winner does not take other players’ final-table prizes or the next ritual’s carry-over. Small rounding differences are settled in lamports.
Final table. When between two and eight (sixteen on the nightly) Souls remain, their seats are fixed and they share 30% of the pot, whoever is last. Every Soul stands until it falls or wins: there is no leaving a ritual once the gate seals.
The Séance. A side ritual with five candles. Each invocation has an 80% safe chance and a 20% chance of losing the offering. Practice is free and simulated; the on-chain séance stakes SOL against a house reserve with no SUMMON burn. Its 5% fee is split into 3% operations and 2% reserve. Oracle and network costs are additional.
Every result can be inspected in the ritual’s proof tab. This is an unaudited playtest, not a real-money launch.